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Jagex and The Dangers of a Half-Assed Wildy

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Jagex and The Dangers of a Half-Assed Wildy har ikke sendt noget endnu
Start dato 12/18/21 - 09:18
Slutdato 12/31/21 - 09:18
  • Beskrivelse

    This is the thing I'm most worried about, if there is an uninvolved world that doesn't be attacked, it negates the point of it in the end, and is a source of risk.

    There's no reason the runecrafter shouldn't use a dangerous abyss. There are plenty of safe ones just one step away. Zombie-hunters in armour can move to a safer world once they have left the wild. In fact, that could be done for any kind of world. This is a request to don't promote the notion of "safe" worlds or the half-assed wilderness. it is not a good idea and detracts from the fun of being in the wild.

    Wilderness, Free Trade

    What will happen to the items designed to replace wilderness? A quick background... GE was established about a month prior to the infamous updates meant to replace free trade.

    The original design of armor for warriors of the past was to resemble statuettes. But, since the pvp drops back then were not that good, they made the luck drop of ancient warriors equipments so that you could get them and make some money (the economy was very poor at the time).

    StatuettesThe statuettes were released with the new bounty hunters system. They gave people hope for good loots and decent cash for pkers. Estimated potential- It was introduced with new bounty hunter systems. It gave players an estimate of their chance to earn decent loot. Pvp realms-Designed to replace the bounty hunter that used to have multiple worlds, this number is now only a handful of.

    Hotspotsare areas where loot was "kinder" to players. Clan Wars- These minigames were replaced by big wilderness fights in clan wars. New Bounty Hunter - Jagex introduced a new way to pk following months of pvp.
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