Pachter isn't merely bullish on the idea of lootboxes and the so-called "pay-to-win" mechanics in their effects on the marketplace; he personally enjoys them greatly. He's particularly a fan for the smartphone game Empires and Puzzles, a hybrid match-3 RPG. According to him, he's invested up to $3.000 or $2.000 in the past year on virtual goods buy WoTLK Gold, and he considers that money well-spent.
At one time it was a brief time that he was in the top spot at. 7 in the world leaderboard until a string losses shunted him down around the No. 5000 mark. While he admits to the game manipulates him to convince the money to buy however, he isn't concerned; in his mind the game is playing into its desire to "kick the sock off of people."
Whether you agree or disagree with his opinions but one thing appears to be obvious: like battle passes and blind-boxes alike loot tiers will to continue to dominate the world of gaming, and your favorite genre might be next. Even though some developers and publishers will still use these classic colors as a way to augment the revenue they earn, as long as the laws continue to allow this, that is, regardless of the law how much they like it, the mechanic is now essential to the visual design of the RPG genre, and if players want to change the way they play and want to make a difference, they'll need to decide by putting their money accordingly.
Like a lot of games for mobile, Empires and Puzzles has its own grading system for its "heroes"--a one-to-5-star scale. It was at E3. Pachter managed to persuade a senior executive in the business to play the game.
After playing for about a week an executive complained to Pachter he hadn't received an elusive five-star character from the box that he had purchased. "He stated, 'I'm always receiving three-star heroes and it's putting me off cheap WoW WoTLK Classic Gold,'" Pachter recalled. "I asked him: 'Dude you're opening them one at time. You have to buy and open 100 at a stretch to acquire two, like me.' He's trying learn how these mechanisms work so they can be incorporated into [his game. ]...They play to our egos by making us pay for winning, but playing to win won't net you anything more than the look on your face. Is that worth the money of $2.000 or $3.000? Absolutely."